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Rigging quadrupeds in maya
Rigging quadrupeds in maya













rigging quadrupeds in maya

Using Set Driven Keys to tie attributes together 2 min. Bringing our attention to the left Pelvic Limb 2 min. Finalizing the deformations of the Thoracic Limb 3 min. Fixing the deformations of the left Fetlock 3 min. The effectiveness of Maya's Component Editor for modifying weights 5 min. Working on completing the top of the Thoracic Limb 7 min. Painting weights around the Thorax 10 min. Using Maya's Paint Weights tool to edit influences 11 min. Finishing Joint Connections and cleaning up the scene 2 min. Setting up the tail to help avoid Counter-Keying 4 min. Bringing the rig together- the Pelvis 4 min. Examining the local Rotation Axis of the upper body Joint Chain 3 min. Creating the bones for the upper body 7 min. Building the Thoracic Limb Joint Chain 6 min.

rigging quadrupeds in maya rigging quadrupeds in maya

Mirroring the Joint Chain of the left Pelvic Limb 5 min. Beginning the construction of the skeleton 10 min. The use of Groups for scene cleanliness and organization 7 min. Ironing out a solid naming convention 1 min. Setting up a Display Layer and a Custom Shelf 7 min. Popular highlights include: Constructing Effective Hierarchies Broken Hierarchy Systems Building Rig from Reference Skeleton Building an FK Spline System Incorporating MEL for Speed Custom Shelf for Tools Characters Sets Sub-Character Sets Set Driven Keys IK Solvers for Proper Limb Functionality Constraints Advanced Hip Control Painting Weights Connection Editor Reverse Lock System Muscle Deformation with Influence Objects Corrective Shapes for Mesh Deformations.ġ. Contains nearly 7 hours of project-based training. Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. |Released on July 11, 2007|Project Files Included (127 MB)















Rigging quadrupeds in maya